In some magickal theories, different magickal intents are governed by different elements. GM's wishing to narrow the scope of wizardly power may want to use a system similar to this one. Under the Affinity theory, the four elements - Earth, Air, Fire, and Water - govern different spells. Each family then has a family with which it is friendly, neutral, and hostile.
relationship | Air | Fire | Water | Earth |
---|---|---|---|---|
friendly | Fire | Air | Earth | Water |
neutral | Water | Earth | Air | Fire |
hostile | Earth | Water | Fire | Air |
relationship | initial difficulty | limits |
---|---|---|
Friendly | Easy | Friendly Words may not total more than 25% of all known Words |
Neutral | Moderate | Neutral Words and Hostile Words combined may not equal more than 25% of all known Words |
Hostile | Hard |
Please note that two mages who have affinities with hostile families are not necessarily hostile to each other - although that may certainly be the case! This is another area where the GM may make personal refinements to the campaign's flavor.
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