ARMOR | ||||
---|---|---|---|---|
Type | Def Bonus | Speed | Cost* | Notes |
Bone | +1D+2 | -1D+2 | 64 | May be worn by Spellcasters |
Chain | +2D | -2D | 96 | |
Cloth | +1 | -1 | 8 | May be worn by spellcasters |
Furs | +2 | -2 | 16 | No good for hot weather |
Hide | +1D+1 | -1D+1 | 56 | May be worn by spellcasters |
Leather | +2 | -2 | 16 | May be worn by spellcasters |
Plate | +3D+2 | -3D+2 | 160 | |
Hvy Plate | +4D | -4D | 192 | |
Scale | +3D | -3D | 144 | |
Splint | +2D+1 | -2D+1 | 104 | |
St Leather | +1D | -1D | 48 |
SHIELDS | ||||
---|---|---|---|---|
Type | Def Bonus | Speed | Cost* | Notes |
Buckler | +1 | 0 | 8 | |
Small | +2 | -1 | 16 | |
Medium | +1D | -1 | 48 | |
Large | +1D+1 | -2 | 56 | |
Tower | +2D | -1D | 96 | May not be used for attack |
Better armor is faster, but costs more. For this custom armor, multiply the "base" cost by 5 + the number of Speed pips removed. For example, if you want Heavy Plate with no Speed penalty, you must pay to have 12 pips removed. The cost will be (5 + 12) x 192, or 3264. Custom Leather armor (Speed penalty -1) would cost (5 + 1) x 16, or 96.
Custom suits of armor are made especially for the wearer, so while others may wear it, they will not gain the speed benefits. Likewise, the fair market value is not what the original cost was, but is based on a "normal" suit of the same type.
Shields may not be customized, though some magical shields may exist that negate some or all of the speed penalty. Likewise some magic armor may exist which actually makes the wearer faster while wearing it.
Those that have a Strength greater than 2D+2, may ignore a number of pips of Speed Penalty equal to twice the number of pips of Strength they have in excess of 2D+2. For example, Conan the teenager has a Strength of 4D
Strength will not allow a character to wield a weapon any faster though. No matter what Conan's Strength, he could not turn a Speed Penalty into a Speed Bonus without magic to aid him.
Anyone may use a shield against one opponent and gain the full defense bonus. Those with Shield skill may use a shield against multiple attacks by making a skill roll: vs 2 opponents, Easy; vs 3 opponents, Difficult; vs 4 opponents Heroic. Failing the roll means the shield bonus is only good against one opponent.
In addition, those with Shield skill may use shields as weapons. They
still suffer the multiple action penalty if they attack with their normal
weapon in the same round. The weapon damage bonus of striking someone with
a shield is equal to the defense bonus of the shield. For example, a
medium shield does STR + 1D damage.
Gaming Page | Navigation Page |