This system is essentially a direct conversion of the basic GURPS wizard approach.
This approach to organizing and cataloging spells groups spells of similar focus into categories called "Colleges." The spells represented in a College may vary widely in power and tend to follow fairly prescribed learning sequences. Mages must have a spell actually recorded on their character sheet to use it (save for special conditions like casting from a tome or scroll).
OPTION |
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A number of options, such as spell-points and fatigue checks, can be used in place of this increasing difficulty. |
The Colleges listed in the table below will eventually be linked so that you can click on one and be taken to a spell-list for that College.
College | Affinity | College | Affinity |
---|---|---|---|
Air | Air | Earth | Earth |
Communication/Empathy | Air | Making/Breaking | Earth |
Mind Control | Air | Enchantment | Earth |
Knowledge | Air | Necromancy | Earth |
Protection/Warning | Air | Body Control | Earth |
Sound | Air | Water | Water |
Fire | Fire | Healing | Water |
Illusion & Control | Fire | Animal | Water |
Light/Darkness | Fire | Plant | Water |
Movement | Fire | Food | Water |
The Meta-spells college is accessible by all affinities.
The list of magickal spell-colleges are listed above with the metaphysical "ruler" of each alongside. This "ruler" can be used in conjunction with the first "customizing option" listed under Options - "Affinity Families."
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