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At some point, the Game Master may feel the need to customize s/his campaign's magickal system - either for campaign "flavor," to avoid the "cookie-cutter syndrome," or - heavens forbid - to control mages who have gotten out of hand. With those thoughts in mind, the following options offer the GM a measure of refinement over magic in his campaign-world.

Affinity Families
Grouping spells into families ruled by the four elements
Focusing their abilities on a single class of spells gives Ranked Mages an edge
Spell Points
"Buying" each spell-casting with points
Channelling mystical energies can be quite draining

Other options for tailoring magic:

back to RitualsOn to nothing else yet

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